Listen up all you gamification nerds, if you haven’t seen this video you should definitely take 8 minutes to watch it.
Apart from it’s beautiful visuals, it is totally creepy and raises some important questions around the ethics of merging games and real life. Traditionally games have been defined as closed, formal systems that are entered wilfully by players (Costikyan, 2002; Avedon & Sutton-Smith, 1971). Generally there is this idea of a boundary that exists at the edge of the game called the magic circle (Huizinga, 1950). When we are in the magic circle, playing the game we can have different thoughts, feelings and values than when we are out of the game (Schell, 2008). However, when we start using technology Continue reading →